T-Engine

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Thanks,
Eric (sdltome-at-gmail:dot:com)

Tasklist

FS#205 - Map edge invisible in random levels

Attached to Project: T-Engine
Opened by Lord Bucket (LordBucket) - Monday, 26 April 2010, 19:59 GMT-7
Task Type Bug Report
Category T-Engine
Status Unconfirmed
Assigned To No-one
Operating System All
Severity Low
Priority Normal
Reported Version alpha19
Due in Version Undecided
Due Date Undecided
Percent Complete 0%
Votes 0
Private No

Details

Randomly levels are generated with an unmapped edge even though you’re standing right next to it. For example, in the ToME module, go tho the barrow downs. You’ll appear on a staircase with 6 out of nine adjacent squares visible, and the 3 map-edge squares invisible. Walking off and back on does not map them. You have to walk into them to make them visible.

I think this behavior was new with alpha 18.

This task depends upon

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