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Thanks,
Eric (sdltome-at-gmail:dot:com)
FS#205 - Map edge invisible in random levels
Attached to Project:
T-Engine
Opened by Lord Bucket (LordBucket) - Monday, 26 April 2010, 19:59 GMT-7
Opened by Lord Bucket (LordBucket) - Monday, 26 April 2010, 19:59 GMT-7
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DetailsRandomly levels are generated with an unmapped edge even though you’re standing right next to it. For example, in the ToME module, go tho the barrow downs. You’ll appear on a staircase with 6 out of nine adjacent squares visible, and the 3 map-edge squares invisible. Walking off and back on does not map them. You have to walk into them to make them visible. I think this behavior was new with alpha 18. |
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