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Thanks,
Eric (sdltome-at-gmail:dot:com)
FS#195 - Wielded weapon destroyed by acid, does not automatically switch to barehand
Attached to Project:
T-Engine
Opened by Franz Einfalsch (derithen) - Friday, 17 July 2009, 00:26 GMT-7
Opened by Franz Einfalsch (derithen) - Friday, 17 July 2009, 00:26 GMT-7
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DetailsAs the summary says, if the weapon you are wielding is destroyed by acid, you will be wielding nothing, instead of your bare hands. Discovered this after an error showed up on the combat stats character screen. |
This task depends upon
is this a bug? are we going to auto-decide what mode the player is going to be fighting in, or let them choose? I like how it is in 2.3.x and think it could be kept that way.
My custom combat system in Zothiqband doesn't have that problem, but then, it doesn't allow the player to set the combat style. I'm not entirely sure how this should work as an engine default.