T-Engine

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Tasklist

FS#189 - Finish implementing random artifacts

Attached to Project: T-Engine
Opened by Nerdanel (nerdanel) - Tuesday, 30 June 2009, 12:22 GMT-7
Task Type Feature Request
Category T-Engine
Status Assigned
Assigned To Nerdanel (nerdanel)
Operating System All
Severity Medium
Priority Normal
Reported Version alpha18
Due in Version Undecided
Due Date Undecided
Percent Complete 0%
Votes 0
Private No

Details

The T-Engine has some scaffolding in place for random artifacts, but it is not enough to actually generate randarts. The engine only reads in the randart parts and then does nothing with them. More than one module maker has expressed interest in having randarts in their module, so this should be something included in the engine.

This task depends upon

Comment by Nerdanel (nerdanel) - Thursday, 06 August 2009, 09:41 GMT-7

I started implementing this but ran into wall with a bug that I can't figure out. It has to do with transmitting C data to Lua, which fails in this one case for some mysterious reason.

Help would be appreciated.

Comment by Elio Cuevas (elcugo) - Tuesday, 29 September 2009, 01:04 GMT-7

I managed to get the engine to accept my randart parts definition without errors, but it seems that the whole random artifact creation is commented out in the engine. I will try to remove the commenting and see what happens.

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