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Thanks,
Eric (sdltome-at-gmail:dot:com)
FS#189 - Finish implementing random artifacts
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DetailsThe T-Engine has some scaffolding in place for random artifacts, but it is not enough to actually generate randarts. The engine only reads in the randart parts and then does nothing with them. More than one module maker has expressed interest in having randarts in their module, so this should be something included in the engine. |
This task depends upon
I started implementing this but ran into wall with a bug that I can't figure out. It has to do with transmitting C data to Lua, which fails in this one case for some mysterious reason.
Help would be appreciated.
I managed to get the engine to accept my randart parts definition without errors, but it seems that the whole random artifact creation is commented out in the engine. I will try to remove the commenting and see what happens.